Gods of the Old World

The Gods of the Old World are a collection of fictional supernatural beings modeled after real-world pagan deities. In the Warhammer Fantasy setting, there are many fictional deities provided to add color and verisimilitude to the game’s background. Most or all of these entities seem to be analogues of real-world gods, chosen to present a war-torn, grim, perilous, and adventurous world.

The setting does not emphasize a creation myth, origin stories, or myth-cycles. The core stories for the setting tend to focus on Sigmar, the national patron god of the Empire, the Empire being the main setting of the Warhammer background.

The Warhammer setting’s artificial mythology presents views of the gods as evolving over time, and worship of particular gods waxing or waning as political and social changes affect the people of the Old World. Gods that are presented as popular and influential in the early timeline may be presented as less important in the later, “current,” period. The mythology also presents differing perspectives and conflicting accounts of the gods, similar to inconsistencies in real-world mythologies.

Different material presents slightly different ideas on what the gods are; whether they are genuine local divinities, Chaos entities created or shaped by mortal minds, or leftover intelligences from the great disaster that shaped the Warhammer world, is unclear.

Contents

International Gods

Regional Gods

Gods of Kislev

Kislev, the region of the Old World corresponding roughly to the Slavic lands of Russia, Czech Republic and Poland, has its own gods, as well as worshipping Taal and Rhya, and Ulric. These gods may be intended by the designer to be part of a greater northern pantheon.

Minor Gods

The Warhammer setting has a number of lesser divinities, some local, others widespread but with a narrow focus of office or patronage. This list is by no means complete.

The small numbers of Elves of the Old World chiefly worship the traditional Elven Gods, Kurnous, lord of the wilds and the hunt, and Isha, goddess of nature and life, but a sect of the Wood Elves of Athel Loren known as Wardancers serve the deity known as Loec, Lord of the dance and free spirit.

Chaos Gods

Worship of the Chaos Gods is strictly forbidden in virtually all of the Old World, but such worship does occur, as part of the setting’s background, to provide internal and external conflict. In brief, these gods are:

The Chaos Gods and their symbolism can often be related to the seven deadly sins, as they many times embody qualities, thoughts and temptations that, succumbed to, inevitably leads an individual to horrible and selfish deeds, thus allowing the Gods to prey upon the individual's self-indulgent and ignorant mind and use him/her for their own ends. Most followers are aware of this and in perfect acceptance of it. The Norse of the setting worship all or some of the four chaos gods in some fashion, as the Norse live relatively near to the Chaos Wastes, but also an array of other, mostly local, gods.

Greenskin pantheon

Greenskins worship a pair of brother gods known as Gork and Mork (cf. Gog & Magog). One is "brutal but kunnin'", and the other is "kunnin' but brutal".

As Greenskins vary from specific sub-species and region, there are numerous other gods that certain greenskins worship in addition to Gork and Mork. Forest Goblins also worship the 'Great Spider God', while Night Goblins commonly worship the 'Bad Moon'.

Gods of Law

A lesser known group of Warhammer deities[1], they oppose the Chaos gods, although they are equally feared due to the extremist tendencies of their followers. None received a lot of attention, although Solkan is mentioned in the novels.

Sources

References

  1. ^ Halliwell, Richard; Rick Priestly, Graeme Davis, Jim Bambra and Phil Gallagher (1995). Warhammer Fantasy Roleplay (1st edition). Nottingham: Hogshead Publishing. pp. 366. ISBN 1-899749-01-2.